Since this is my first official blog post on the topic of learning iPad programming, I thought it appropriate to explain what you need to get started. The most common question I get from those interested in iOS is, “What do I need to write apps for iOS?” My first response is, “You need a Mac.” This tends to catch Windows developers off guard.
Jan 22, 2011 - Do you expect to travel often and want to take your studio with you on. The MacBook Pro can range in price from $1,199 for the off the shelf. The computer is oftentimes the most expensive piece of the whole studio (especially starting out). You’re creating a DAW, a Digital Audio Workstation. Now that you have a computer, you need some recording software.
No Xcode for Windows?” Sorry folks. There’s no Xcode for Windows just like there is no Visual Studio for OS X. If you want to write native apps for iOS you will need to buy a Mac. But’s it’s not as expense as it may seem. Let’s compare the cost Startup Costs for Windows Development If you want to start writing native Windows apps, you need to buy a computer capable of running Windows. This will cost you $1000 to $1500 for a capable Windows development machine.
You also need to buy the developer tools. Will cost you $1200, or if you prefer, will cost you $900. And each two years or so, you will need to pay for the major updates to your developer tools.
You can save money by using Microsoft’s Express Edition of Visual Studio, but I view the Express Edition as developer tools for the hobbyist. I’m a professional developer so I think about what I need as a professional developer. And the Express Edition just doesn’t cut it for me. Another development cost for Windows developers is third party components. I don’t know a single Windows developer who hasn’t invested in third party components to help improve their Windows app.
The price for component suites vary, but it’s not usual to spend $1000 or more on third party components. So the cost to start Windows development looks like this: Computer: $1000 Development tools: $1200 Components: $1000 Total: $3200 Note this is a very simplistic look at the upfront cost. Your cost maybe slightly lower or higher. For instance, I’m assuming the computer comes with a licensed copy of Windows, though it’s likely a $1000 computer will come with one of the lower end editions of Windows. For professional Windows development, you need one of the higher end editions, which increases your cost.
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Now let’s take a look at the upfront cost to start Mac OS X development. Startup Cost for Mac OS X Development You need to buy a Mac computer. Apple’s is a perfect entry level developer machine, and best of all, it will only set you back $1000. You can save money by buying a, but the Mac mini does not include a monitor, keyboard, or mouse. So unless you already have those items, a Mac mini will not save you money. Next you need to buy the developer tools. Yes, you read that right.
Apple does not charge for developer tools. The tools are. And because the application framework, called Cocoa, used to write Mac OS X applications is so robust you will find you do not need to rely on third party components. And any third party components that you might need are often open source with liberal MIT and BSD licensing. Your cost, again, free (though it is always a good idea to send a donation to support the development of the open source components you use most often).
So the break down for the upfront cost for Mac OS X development is: Computer: $1000 Development tools: $0 Components: $0 Total: $1000 As you can see entering into Mac OS X development is cheaper than Windows development. But this posting isn’t about OS X development, it’s about iOS development. So what other cost are expected for iOS development?
Startup Cost for iOS Development In addition to owning a Mac computer, you need to have an iOS device to test your application. You can buy the latest for as little as $230 while the starts at $500. You can save a few dollars by buying a used or refurbished device. I’m a huge fan of buying refurbished devices for development and testing purposes. There is another cost for iOS developer. To install and test your iOS app on a physical iOS device, you must join the. Membership costs $99 per year.
So a break down of the upfront cost for native iOS development with an iPad looks like this: Computer: $1000 Development tools: $0 Components: $0 iPad: $500 iOS Dev Program: $99 Total: $1599 The upfront cost is still lower than entering Windows development. But let’s say you are already a Windows developer and you already own a Windows computer. The fact that you must buy a new computer is an unexpected upfront cost. It might be nice if you could continuing using your current Windows computer, but buying a Mac isn’t a bad thing either. In fact, your shinny new Mac computer can run both Windows and OS X. Yep, the best of both worlds.
Getting the Best of Both Worlds I’ll be the first to say a MacBook, while great for OS X and iOS development, may not be the best development machine if you need to also do Windows development. You will want to get an iMac or MacBook Pro with lots of RAM. This should come as no surprise to Windows developers. Windows and Visual Studio tend to be memory hogs. If you plan to do both Windows and iOS development then I recommend buying a Mac computer with a minimum of 4 GB of RAM, 8 GB preferred, and lots of hard drive storage, 320 GB minimum. Your Mac can be setup to dual-boot between OS X and Windows, but my preferred approach is running virtual machines within OS X.
And make it possible to run Windows within OS X. While I prefer Fusion, both do a nice job of running Windows in a virtual machine. And both products are inexpensive, less than $100 each.
So now the upfront cost for a dual purpose development machine is a bit more because the you need to buy a more powerful computer, and optionally virtualization software, but the benefit is you have one development machine capable of running both Mac OS X and Windows. The best of both worlds. (And yes, you can run Linux too!) This is exactly what I did in 2007. I wanted to explore Mac OS X but I still needed to run Windows for development purposes. I bought a maxed out MacBook Pro with 4 GB of RAM. Three and half years later, this machine is still going strong.
To this day, it is my primary development machine, and it’s by far the best computer I’ve ever owned. It has already out lasted the Dell laptops I previously owned, which usually lasted only 2 years for me before having to buy another laptop. Buying a Mac computer has definitely saved me money in the long run, and it’s has allowed me to pursue any and all of my development interest, from OS X and iOS development to learning Python and Ruby. To me, the Mac is the best development machine for all types of developers. Summary So to sum things up, here’s what you need to get started with iOS development:. You need a Mac.
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You need the developer tools. You need an iOS device. You need to join the iOS Developer Program. While the upfront cost for iOS development may seem expensive, it’s not when you compare it to starting Windows development. And for the professional developer, the Mac is by far the best computer to have as a development machine.
It’s allows you to pursue all development interest without limitations.
If you are using the optical connection from your Mac Pro to the amp and you have your Mac then you should be sending the audio in digital form, therefore the amp will be acting as the DAC - digital audio converter and the quality will be dependent on the DAC built-in to the amp. If you were using an analogue connection on the Mac Pro then the Mac Pro would be acting as the DAC and then this issue might be applicable. While I think it would be fair to say that some third-party DAC interfaces would be superior quality to the built-in one on the Mac Pro unless you were using the Mac Pro in a music studio environment with high-end monitor speakers you are unlikely to hear the difference. (Unless you are a dog.) The other area where it might be applicable is if you want to directly connect a 5.1 speaker setup to the Mac, this is because the built-in analogue interface only supports a maximum of a 2.1 setup. If you are using the optical connection from your Mac Pro to the amp and you have your Mac then you should be sending the audio in digital form, therefore the amp will be acting as the DAC - digital audio converter and the quality will be dependent on the DAC built-in to the amp. If you were using an analogue connection on the Mac Pro then the Mac Pro would be acting as the DAC and then this issue might be applicable.
While I think it would be fair to say that some third-party DAC interfaces would be superior quality to the built-in one on the Mac Pro unless you were using the Mac Pro in a music studio environment with high-end monitor speakers you are unlikely to hear the difference. (Unless you are a dog.) The other area where it might be applicable is if you want to directly connect a 5.1 speaker setup to the Mac, this is because the built-in analogue interface only supports a maximum of a 2.1 setup.
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